{"id":14351,"date":"2019-10-21T00:22:22","date_gmt":"2019-10-20T15:22:22","guid":{"rendered":"http:\/\/www.tesl-ej.org\/wordpress\/?page_id=14351"},"modified":"2019-10-24T19:29:15","modified_gmt":"2019-10-24T10:29:15","slug":"ej91int","status":"publish","type":"page","link":"https:\/\/tesl-ej.org\/wordpress\/issues\/volume23\/ej91\/ej91int\/","title":{"rendered":"The Language of Massively Multiplayer Online Gamers: A Study of Vocabulary in Minecraft Gameplay"},"content":{"rendered":"<h4>* * * On the Internet * * *<\/h4>\n<h3>November 2019 &#8212; Volume 23, Number 3<\/h3>\n<p><strong>Ya-Chen Chien<\/strong><br \/>National Taipei University of Education, Taiwan<br \/>&lt;<span style=\"font-weight: 400;\">ychien<\/span><img loading=\"lazy\" decoding=\"async\" class=\"atmark\" src=\"http:\/\/www.tesl-ej.org\/atmark.png\" alt=\"atmark\" width=\"12\" height=\"12\" \/><span style=\"font-weight: 400;\">mail.ntue.edu.tw<\/span>&gt;<\/p>\n<h3 class=\"abstract\">Abstract<\/h3>\n<p>This study is a lexical analysis of spoken discourse and text supporting vocabulary development for EFL (English as a foreign language) students who watch gameplay videos, with corroborating evidence that the vocabulary of two EFL learners was indeed enriched in an analysis of their spoken discourse while engaged in a gameplay task. The study first addresses whether the popular video game Minecraft provides the much needed diverse context and situated learning for EFL learners to engage in conversations. It next examines the vocabulary encountered by players in Minecraft itself to demonstrate the potential vocabulary coverage that learners would be exposed to while playing Minecraft. And finally, it analyzes the spoken language produced by a pair of L2 learners to corroborate that their vocabulary coverage during gameplay recapitulated the language found in these videos and in the game itself, to an extent greater than would be expected of their peers.<\/p>\n<p>The study shows that L2 learners need to know 4000-6000 word families to understand 95% of the words in Minecraft gameplay videos. The Minecraft blocks and items vocabulary contains 60% of 3k words and 30% of 4k-14k words from the Brown National Corpus, whereas 9% of the words encountered in Minecraft are not found in the 14k BNC list. These are words that may be common to native speakers of English but that L2 learners are not likely to encounter outside of class. In this case, learners may increase the breadth of their vocabulary knowledge more easily by being exposed to these less frequent words from watching Minecraft videos and playing the game. Finally, the results from analyzing second language learner Minecraft gameplay show that 95% of the vocabulary, including proper names and marginal words, are from the 2,000 most frequent word lists and 5% were from the 3k-14k word lists. The study concludes that, for L2 learners of English, Minecraft YouTube videos can serve as authentic language input sources with rich vocabulary coverage.<\/p>\n<p>Key Words: Minecraft, YouTube, frequency of occurrence, lexical analysis, gamification, games-based learning, video games, language learning<\/p>\n\n\n<h3 class=\"wp-block-heading\">Introduction<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">According to the official Minecraft wiki (<a rel=\"noopener noreferrer\" href=\"https:\/\/minecraft.gamepedia.com\/Minecraft_Wiki\" target=\"_blank\">https:\/\/minecraft.gamepedia.com\/Minecraft_Wiki<\/a>) and Valentin (2019), Minecraft has sold more than 176 million copies worldwide across different platforms. It has become so popular amongst kids that educators have begun to explore its possibilities for educational purposes. Many researchers believe that games are appropriate to and hold substantial potential for language learning (Kuhn, 2017, Young et al., 2012). Specifically, there has been a steady increase in the claims valuing the use of network-based gaming for language learning. Peterson (2010) suggested that learner participation in network-based gaming provides valuable opportunities for vocabulary acquisition and also the context to develop communicative competence while interacting with online players otherwise not available in countries where English is a foreign language.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the TEFL field, many parents of young EFL (English as a\nforeign language) learners who play Minecraft have reported observing language\nacquired through watching YouTube videos. According to the lead author in\nSmol\u010dec, Smol\u010dec, and Stevens (2014): <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><blockquote>I learned how Filip had acquired a\nhigh level of English through watching YouTube videos, mainly ones about\nMinecraft, and interacting with players from other countries, often to exchange\nexpertise on the game, but more recently in making his own videos of gameplay\nand tutorials to explain his techniques to others. (p. 6)<\/blockquote><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, there has been little research to support such\nclaims. Therefore, this study seeks to provide a vocabulary coverage analysis\nto explore the vocabulary learning potential of learners who play Minecraft and\nwatch Minecraft gameplay videos.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Minecraft Videos Provide Authentic Language Input<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Minecraft YouTube videos provide authentic language input, arguably even more so than television programs for young learners. Many research studies have focused on using television programs as a source of authentic language input and argued that these programs, although scripted, are still identified as authentic language because the target audiences of such programs are native speakers of the language who are \u201cauthentically representative of the input English speakers regularly come into contact with\u201d (Rodgers and Webb, 2011, p.690). Furthermore, Minecraft YouTube channels mostly contain people talking about what they are doing while streaming gameplay, which means they comprise spontaneous and naturally occurring monologues and dialogues. Therefore, they would be considered to contain authentic language, language used by players while they engage in gameplay. There have been studies of the language used in multiplayer online games; however, to my knowledge, none has focused on examining Minecraft, which is effectively a sandbox where players often use voice or text to converse authentically in order to decide what to build on their own. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gaming\nvideos appear to be conducive to English vocabulary learning. Peters\u2019\nstudy (2019) on the effect of imagery and on-screen text on foreign language\nvocabulary learning from audio-visual input shows that words which accompany\non-screen imagery are three times more likely to be learned incidentally than\nwords without imagery. Peters also found that students performed higher meaning\nrecall and form recognition of words as a result of vocabulary learning under\naudio-visual input with words and on-screen imagery. In Rogers\u2019 study (2018)\nwords that were recalled by students most frequently were words with on-screen\nimagery or with clear visual support; for example, words and phrases such as\n\u2018pack of wolves\u2019, \u2018cubs\u2019, or \u2018den\u2019. Rogers also found that, with visual\nsupport, there was conceptual learning of words his students had not known\nprior to his study. Gee (2010) explained that games provide learners a situated context\nwhere they can learn vocabulary by experiencing and interacting in the\nvirtual environment as opposed to learning words by getting definitions\ncontaining even more words. In his view, the gaming environment provides the\nvisual meaning to visualize and thus better understand the words. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">The Language Triptych for Gaming<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Understanding how Minecraft\ngamers communicate and use specific language is valuable for language\neducators, particularly with respect to game-based learning as a pedagogical\napproach (Bawa, 2018). Coyle (2010) proposed the language triptych in raising\nawareness of three types of language needed for a successful CLIL lesson. This\ntriptych comprises the three notions of language &#8212; of, for, and through &#8212;\nlearning. In Coyle\u2019s view, language <em>of <\/em>learning\nfocuses on language related to understanding the subject; language <em>for <\/em>learning includes functional\nlanguage for carrying out language tasks; language <em>through <\/em>learning is the new language acquired because of the\nprocess. By adapting the language triptych, the language needed in playing\nmassively multiplayer online games can also be seen to include three aspects:\nlanguage <em>of <\/em>gaming, language <em>for <\/em>gaming, and language <em>through <\/em>gaming, as explained below.&nbsp; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Language of gaming<\/strong> is the language involved in the virtual world in-game. Minecraft (Mojang, 2015) is a multiplayer sandbox building game which, in the beginning, was simply a game about breaking and placing blocks. However, its functionality became more complex with the introduction of different types of blocks and materials such as redstone to transport signals and create complex functionality such as automated circuit devices to make the gameplay tasks easier. Therefore, the language of gaming includes the names of the blocks, items, and actions that can be done during gameplay in the virtual world, such as \u2018crafting\u2019, \u2018smelting\u2019, \u2018enchanting\u2019, \u2018brewing\u2019, and \u2018trading\u2019. There are also different types of mobs, or moving entities in-game. There are passive mobs such as animals; hostile mobs such as \u2018creepers\u2019, \u2018ghasts\u2019, and \u2018zombies\u2019; and tamable mobs such as \u2018cats\u2019, \u2018donkeys\u2019, \u2018llamas\u2019, \u2018mules\u2019, \u2018parrots\u2019, and \u2018wolves\u2019. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">An additional affordance of Minecraft in terms of the vocabulary players are exposed to is the variety of biomes that can be used as ecological representations. Minecraft provides a variety of ecological systems with different forms of plants and animals, such as the desert biome, the forest biome, and the recently introduced ocean biome, with its own unique set of oceanic creatures. Each ecosystem has its unique set of vocabulary particular to that domain.<strong>&nbsp; <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Language for gaming<\/strong> comprises the language functions needed\nto interact with online players and perform game quests or tasks. Parents and\nresearchers have reported that players appear to be endlessly engaged in\ncommunication and cooperation during gameplay in Minecraft. Players may play on\nMinecraft servers either with their neighbors or with other players around the\nworld. They may work together and pool resources, build structures, defeat\nhostile mobs, and\/or trade tips pertaining to gameplay; thereby fostering\nsocial skills in communication. Furthermore, Minecraft is a virtual world that\nrelies on its players\u2019 creativity and problem-solving skills; thus, it\u2019s a\nvirtual world that elicits from learners the language needed for\nproblem-solving, creativity, and collaboration. Collaborative language is\nmostly modeled by other players in the game. By listening to other players\nonline, the learners are able to acquire the language they need for gaming. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Language through gaming<\/strong> is the new language learned in the\nprocess of playing. This aspect of language learning is almost unpredictable\nand without boundaries. Given that Minecraft is a multiplayer online gaming\nplatform, while players engage in playing with people from different parts of\nthe world, cross-cultural communication enriches their language repertoire and\nnew target language and culture are learned in the process of playing. One\nexample from my own data is where the author\u2019s son, Mattie, did not understand\nwhy Jacob in England was going to have tea during dinner time and later found\nout tea is their way of saying dinner time. Another example occurred during a\ndiscussion of llamas and alpacas in Minecraft. In this instance, the kids were\nnot only acquiring new vocabulary but also learning new concepts such as the\ndifferences between llamas and alpacas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Zheng, Bischoff, and\nGilliland\u2019s (2015) investigation of a Japanese learner, Conan, and his\nvocabulary learning in the massively multiplayer online game (MMOG) World of\nWarcraft, the researchers observed that Conan had actively taken advantage of\nhis co-player by initiating questioning about the words \u2018repop\u2019 and \u2018looting\u2019.\nThe researcher argued that the sequence of vocabulary learning in MMOG reflects\nthe participatory, collaborative, and distributed nature of learning, providing\nthe learners with the ability to simultaneously see and do in the course of\ngameplay in an enriching context through which to acquire the vocabulary. In\nthis way, language is learned through gaming and interacting with online\nplayers in the virtual world; thus learners are engaged in first-order <em>languaging<\/em>, \u201ca whole-body sense-making\nactivity that enables persons to engage with each other in forms of coaction\nand to integrate themselves with and to take part in social activities\u201d\n(Thibault, 2011, p. 215), and not just <em>learning\nabout language<\/em>, which is a second-order construct.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Lexical Demand for Comprehension<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Understanding the vocabulary coverage in\nMinecraft videos would help debunk the notion that watching Minecraft streaming\nvideos is just a waste of time (Vrabel, 2017) but, on the contrary, would in\nfact be beneficial for language learning. There has been\nlittle research in investigating lexical coverage of the language used by\nplayers in gaming videos and\nnone so far has determined the lexical coverage necessary for adequate\ncomprehension of YouTube Minecraft gameplay videos. Therefore, studies\nof lexical coverage and reading comprehension, which have been more extensively\nstudied, may shed some light on how much vocabulary is needed to comprehend\nMinecraft gaming videos for L2 learners. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nation (2006) examined the coverage of a variety of spoken and written texts with the 14 frequency lists developed on the basis of the British National Corpus (BNC) and the data show that in written texts, the first thousand most frequent word families provide a coverage of 81%, the second thousand an additional 9%, and the third thousand 5%. Thus, these data show that readers with a knowledge of 3,000 word families can reach a coverage of 95% of the words used in the BNC. Laufer and Ravenhorst-Kalovshki (2010) revisited the lexical threshold for reading comprehension and suggested that if corpus analysis showed that 8,000 word families cover 98% of a text, and if learners obtained a score of 71% in a reading comprehension test when they understood 98% of a text, then that level of adequate reading comprehension would require the knowledge of 8,000 word families. Therefore, Laufer and Ravenhorst-Kalovshki proposed two thresholds: the knowledge of 8,000-word families yielding the coverage of 98% would be an optimal threshold and minimal comprehension would require a vocabulary size of 4,000\u20135,000 word families resulting in the coverage of 95%.&nbsp; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since these figures were based on the results of text comprehension, we might project that for comprehending gaming videos, assuming that the learners might be able to understand more with visuals in the videos, an estimate of 4,000 word families with 95% coverage may be sufficient for learners to comprehend the Minecraft YouTube videos. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Meanwhile, Adolphs and Schmitt (2003) conducted a study on lexical coverage of spoken discourse to investigate the number of words that are required to speak conversationally in the L2. The authors indicated that the common consensus that learners are to acquire 2,000 word families to be able to engage in daily conversation is based on a study by Schonell et al. (1956; as cited in Adolphs &amp; Schmitt, 2003) of a corpus of spoken discourse that consisted of only 512,647 words collected from Australian workers at the time. Since much larger and more diverse spoken corpora are available, e.g. the Cambridge and Nottingham Corpus of Discourse in English, Adolphs and Schmit analyzed the CANCODE, which contains 5 million words, and found that 2,000 word families made up less than 95 percent coverage, and that the most frequent 3,000 word families covered nearly 96 percent of the spoken corpus<strong>.<\/strong> Their study, which performed a second analysis on the CANCODE, and the spoken component of the British National Corpus (BNC), shows that approximately 5,000 words were required to achieve about a 96 percent coverage figure. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This result was an indication that more vocabulary is necessary to engage in daily spoken discourse than was previously thought. Therefore, performing an analysis of spoken discourse in Minecraft YouTube videos would allow us to know whether Minecraft gameplay videos reflect the daily spoken discourse, as suggested in the results found in Adolph and Schmitt\u2019s study, to determine whether these videos would serve as sufficient language input for L2 learners. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Purpose of the Study<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The present study focuses on the vocabulary\ncoverage of Minecraft YouTube gaming channels in order to gauge the vocabulary\nlearning potential for L2 learners when they watch the videos. The purposes are\nthree-fold: 1) to investigate the lexical coverage of Minecraft videos; 2) to\nanalyze the lexical coverage of Minecraft block and item names and thereby\nprovide information on the language of gaming; and 3) to analyze L2 learner\ngameplay vocabulary. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Based on the spoken corpus-based study by Adolphs and Schmitt (2003), 3,000 word families were determined to cover nearly 96% of the words that occurred in the spoken corpus, and drawing on text comprehension studies (Nation, 2006; Laufer and Ravenhorst-Kalovshki, 2010), it appears that vocabulary size needs to reach at least 95% of lexical coverage of the text for minimal comprehension. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So to address the first purpose of this research, this study seeks to investigate whether 3,000 word families in the BNC cover 96% of the Minecraft gameplay spoken corpus and what vocabulary size is necessary to reach 95% coverage of the Minecraft gameplay spoken corpus. Regarding the language of gaming, the study then analyzes the vocabulary frequency of the names of blocks and items. And finally, the study ends in analyzing a 10-minute building challenge gameplay of two young players and reports the vocabulary range of L2 learner gameplay, classifying the words by their frequency against the BNC wordlist. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Method<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Materials<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">For research purposes\none and two, the automated closed captions of 106 Minecraft videos were\nrandomly selected, downloaded, and analyzed in this study. The videos used came\nfrom the following YouTube channels and were selected based on the popularity\nand purpose of the channels: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>PopularMMOs with 16 million subscribers<\/li><li>DanTDM., with 22.1 million subscribers <\/li><li>and OMGcraft with 895K subscribers<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">PopularMMOs videos are\nnatural dialogues between two American players, Pat and Jenn, filmed while they\nuncover new challenges while playing Minecraft together.&nbsp; Sixty-one of the most popular videos\u2019 closed\ncaptions were downloaded from the PopularMMOs channel. For example, the most\nviewed video with 54 million views was <em>Minecraft\nmore tnt mod (35 tnt explosives and dynamite!) too much tnt mod showcase<\/em>\n(Popularmmos, 2013)&nbsp; uploaded in 2013.\nThe video was 52 minutes long and contains 4176 words. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Twenty-five videos\nof&nbsp; <em>The\nbest Minecraft Series Ever w\/DanTDM<\/em> (DanTDM, 2018) were used, and for\nOMGcraft (Johnson, 2012), twenty videos were selected. Both DanTDM and OMGcraft\nchannels are monologues of the hosts either playing or creating tutorials\ninforming listeners how to play.&nbsp; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All in all, the Minecraft video gameplay corpus consists of&nbsp; 464,605 words of automated transcribed closed captions from the YouTube videos, broken down as follows: Popularmmos, (61 videos, 226k words), DanTDM (25 videos, 205k words), and OMGcraft (20 videos, 32k words). DanTDM and PopularMMOs were selected based on the popularity of the channel, but OMGcraft was selected because of the clarity and pace of the speech. The OMGcraft channel host talks more slowly and more clearly than Pat and Jenn in Popularmmos, therefore OMGcraft may be more suitable for L2 learners.&nbsp;&nbsp; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For research purpose\nthree, a 10 minute audio recording of a conversation between two young L2\nlearners during a Minecraft building challenge was transcribed and used for\nanalysis. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Data Analysis <\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The AntWordProfiler was\nused to analyze the transcripts. AntWordProfiler is a \u201cfreeware tool for\nprofiling the vocabulary level and complexity of texts\u201d\n(Anthony, 2014, n.p.) that lists the words that occur in a text according to their\nfrequency. Nation\u2019s (2006) BNC word family list of fourteen 1,000 word lists were\nused with the AntWordProfiler software to show the percentage lexical coverage\nof the 14 groups of 1,000 words at which the words in the Minecraft YouTube\nvideos occurred. The lists are based on the frequency and range of occurrence\nof words in the spoken section of the British National Corpus. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In addition, two other\nlists were used for analysis of the spoken corpus: a list of proper nouns and a\nlist of marginal words containing four headwords which include mostly\ninterjections, exclamations, and hesitation procedures, all of which are common\nin spoken English. Items that are not listed in the most frequent 14,000\nword-families may be classified as \u2018Not in the lists\u2019. The BNC word lists can\nbe downloaded from Paul Nation\u2019s website: <a href=\"https:\/\/www.victoria.ac.nz\/lals\/resources\/range\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.victoria.ac.nz\/lals\/resources\/range<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Results and Discussion<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Lexical Coverage of Minecraft Videos<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">To address research purpose one regarding the vocabulary learning potential for L2 learners when watching gameplay videos, a corpus consisting of 464,605 words from three Minecraft YouTube channels was used for analysis against the BNC 14K word lists. More specifically, this study examined whether 3,000 word families would cover 96% of the Minecraft gameplay spoken corpus and what vocabulary size is necessary to reach 95% coverage. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Table 1 shows the cumulative coverage, in percent, of the complete corpus of dialog from the Minecraft gameplay videos arrayed against the 14k most frequent words in the BNC corpus. In the second column&nbsp; the percent coverage is shown for the three channels combined, and then each is shown separately in the last three columns. As can be seen in the totals at the bottom of the table, the complete spoken corpus of gameplay videos consisted of 464,605 tokens. The last two rows of the table show the total numbers of word types and word families found for each of the columns; e.g the combined channels consisted of 10,359 word types from 6,977 word families. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The results in Table 1 show that a vocabulary size of 3,000 word families provided only 94% coverage of all videos in the three different channels combined. For all three channels, 88.11% of the vocabulary used in the videos make up the first thousand words, and 92.37% of that vocabulary were from the first 2k words. In order to reach 95% of coverage, learners would need to have a vocabulary size of 5,000 word families across three channels. As indicated by the figures in bold in the table below, the vocabulary threshold is lower in DanTDM\u2019s videos, with 4,000 word families covering 95.42% of the vocabulary used in the videos and in OMGcraft\u2019s videos, with 4,000 word families covering 95.06%; whereas with Populammos, viewers would need to be familiar with 6,000 word families in order to achieve that level of coverage.&nbsp;&nbsp; <\/p>\n\n\n<p>Table 1<br>\n<em>Cumulative Coverage for Three Minecraft YouTube Channels<\/em><\/p>\n<table style=\"margin-bottom: 2px;\">\n<tbody>\n<tr>\n<td valign=\"bottom\">\n                    BNC Word list\n            <\/td>\n<td valign=\"bottom\">\n                    All channels combined %\n            <\/td>\n<td>\n                    <img loading=\"lazy\" decoding=\"async\" width=\"115\" height=\"118\" src=\"http:\/\/tesl-ej.org\/ej91\/intpix\/image2.jpg\"><br>\n                    Popularmmos %\n            <\/td>\n<td>\n                    <img loading=\"lazy\" decoding=\"async\" width=\"113\" height=\"118\" src=\"http:\/\/tesl-ej.org\/ej91\/intpix\/image1.jpg\"><br>\n                    DanTDM %\n            <\/td>\n<td>\n                    <img loading=\"lazy\" decoding=\"async\" width=\"111\" height=\"118\" src=\"http:\/\/tesl-ej.org\/ej91\/intpix\/image4.jpg\"><br>\n                    OMGcraft %\n            <\/td>\n<\/tr>\n<tr>\n<td>\n                    1,000<br>\n                    2,000<br>\n                    3,000<br>\n                    4,000<br>\n                    5,000<br>\n                    6,000<br>\n                    7,000<br>\n                    8,000<br>\n                    9,000<br>\n                    10,000<br>\n                    11,000<br>\n                    12,000<br>\n                    13,000<br>\n                    14,000<br>\n                    Marginal words<br>\n                    Not in the lists\n            <\/td>\n<td>\n                    88.11<br>\n                    92.37<br>\n                    94<br>\n                    94.86<br>\n                    <strong>95.44*<\/strong><br>\n                    95.8<br>\n                    96.04<br>\n                    96.21<br>\n                    96.44<br>\n                    96.66<br>\n                    96.73<br>\n                    96.77<br>\n                    96.82<br>\n                    96.88<br>\n                    1.27<br>\n                    1.87\n            <\/td>\n<td>\n                    87.79<br>\n                    92.13<br>\n                    93.6<br>\n                    94.52<br>\n                    94.97<br>\n                    <strong> 95.28*<\/strong><br>\n                    95.55<br>\n                    95.71<br>\n                    96.02<br>\n                    96.29<br>\n                    96.37<br>\n                    96.41<br>\n                    96.44<br>\n                    96.5<br>\n                    1.75<br>\n                    1.74\n            <\/td>\n<td>\n                    88.62<br>\n                    92.69<br>\n                    94.46<br>\n                    <strong>95.42*<\/strong><br>\n                    95.92<br>\n                    96.32<br>\n                    96.53<br>\n                    96.69<br>\n                    96.83<br>\n                    96.99<br>\n                    97.04<br>\n                    97.08<br>\n                    97.14<br>\n                    97.19<br>\n                    0.87<br>\n                    1.94\n            <\/td>\n<td>\n                    87.17<br>\n                    92.03<br>\n                    93.85<br>\n                    <strong> 95.06*<\/strong><br>\n                    95.69<br>\n                    96.1<br>\n                    96.33<br>\n                    96.61<br>\n                    96.84<br>\n                    97.09<br>\n                    97.19<br>\n                    97.29<br>\n                    97.38<br>\n                    97.8<br>\n                    0.42<br>\n                    2.20\n            <\/td>\n<\/tr>\n<tr>\n<td>\n                    Tokens<br>\n                    Types<br>\n                    Families\n            <\/td>\n<td>\n                    464605<br>\n                    10359<br>\n                    6977\n            <\/td>\n<td>\n                    226693<br>\n                    6338<br>\n                    4276\n            <\/td>\n<td>\n                    205847<br>\n                    6833<br>\n                    4751\n            <\/td>\n<td>\n                    32065<br>\n                    2451<br>\n                    1664\n            <\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n<p class=\"wp-block-paragraph\">*The lexical coverage\nrecommended for minimal video comprehension<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, to address the first research purpose, the results indicate that a vocabulary size of 3,000 word families provided only 94% coverage of all videos in all three different channels combined.&nbsp; In other words, learners with a vocabulary of 3,000 most frequent words from the British National Corpus are likely to understand only 94 percent of the vocabulary in Minecraft videos. And in order to understand Minecraft YouTube videos, learners need a vocabulary size of 4000-6000 word families to reach 95% coverage. That is to say, either learners gain more receptive vocabulary by watching Minecraft YouTube videos, or they may understand less when they watch the videos, but they watch them anyway. The results can explain the experience of Filip, the son of the lead author in Smol\u010dec, Smol\u010dec, and Stevens (2014): <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>I was particularly impressed by Filip\u2019s saying that when he and his brother were children they used to watch YouTube with no idea what people were saying until the wall gradually dissolved as the language somehow became comprehensible. (pp. 6-7)<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">We now understand that in order to comprehend 95% of the\nvocabulary in Minecraft videos, learners like Filip would need to acquire at\nleast 4000-6000 word families, which is equivalent to the vocabulary size set\nfor high school English curriculum in many EFL settings. For Filip to be able\nto achieve comprehension of the videos at such a young age as an EFL learner is\nquite impressive. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These findings are similar to those of Adolphs and Schmitt\u2019s (2003) findings that 3,000 word families form approximately 94% of the subcorpus genre of intimate, socio-cultural discourse. However, the percent coverage of word families found in Minecraft gameplay videos falls short of the 96% of the 3,000 word families that Aldoph and Schmitt found in the CANCODE spoken corpus. When 3,000 words are not enough to cover 96% of the Minecraft spoken corpus, that means that Minecraft players use more difficult words when they play, which may be an indication that gameplay involves the use of more technical terms than does daily conversation.&nbsp; <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Language of Gaming in Minecraft: Vocabulary Analysis of Blocks and Items<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Blocks are\nstandard-sized cube units which make up the landscapes of the Minecraft world.\nThe Minecraft Wiki lists the names of over 150 different types of blocks that\ncan be deployed in Minecraft (<a href=\"https:\/\/minecraft.gamepedia.com\/Block\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/minecraft.gamepedia.com\/Block<\/a>). Items are objects that exist only\nwithin the player\u2019s inventory and hands. There are about 361 items listed here,\n<a href=\"https:\/\/minecraft.gamepedia.com\/Item\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/minecraft.gamepedia.com\/Item<\/a>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In order to address\nresearch purpose two, to analyze the lexical coverage of Minecraft block and\nitem names and thereby provide information on the language of gaming, the\ncomplete list of names of all the blocks and items were analyzed with\nAntWordProfiler against the BNC 14k word list.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Table 2 below shows the number of word tokens and types, and cumulative coverage of the names of blocks and items, analyzed against each 1k level of the 14k BNC wordlist. To master the language of gaming for Minecraft, Table 2 shows that players must become familiar with many of the 488 types of words and 2,312 tokens in the names of blocks and items combined, among which are words that fall into the first 3,000 word families which account for 60% of the vocabulary (see figures in bold). That is to say, about 30% of the words fall into the 4k to 14k less frequent word lists, considering there are 59 words that are not on the lists, accounting for 9.15% of the total words in the block and item lists. <\/p>\n\n\n<p>Table 2<br>\n<em>Cumulative Coverage for Names of Minecraft Blocks and Items<\/em><\/p>\n\n\n<table>\n<tr>\n<td>Word list<\/td>\n<td>Tokens<\/td>\n<td>Cumulative Token %<\/td>\n<td>Type<\/td>\n<td>Cumulative Type %<\/td>\n<\/tr>\n<tr>\n<td>1,000<\/td>\n<td>599<\/td>\n<td>25.91<\/td>\n<td>82<\/td>\n<td>18<\/td>\n<\/tr>\n<tr>\n<td>2,000<\/td>\n<td>497<\/td>\n<td>47.41<\/td>\n<td>86<\/td>\n<td>37<\/td>\n<\/tr>\n<tr>\n<td><strong>3,000<\/strong><\/td>\n<td>291<\/td>\n<td><strong>60<\/strong><\/td>\n<td>57<\/td>\n<td>50.22<\/td>\n<\/tr>\n<tr>\n<td>4,000<\/td>\n<td>206<\/td>\n<td>68.91<\/td>\n<td>41<\/td>\n<td>59.37<\/td>\n<\/tr>\n<tr>\n<td>5,000<\/td>\n<td>104<\/td>\n<td>73.41<\/td>\n<td>28<\/td>\n<td>65.62<\/td>\n<\/tr>\n<tr>\n<td>6,000<\/td>\n<td>39<\/td>\n<td>75.1<\/td>\n<td>18<\/td>\n<td>69.64<\/td>\n<\/tr>\n<tr>\n<td>7,000<\/td>\n<td>36<\/td>\n<td>76.66<\/td>\n<td>12<\/td>\n<td>72.32<\/td>\n<\/tr>\n<tr>\n<td>8,000<\/td>\n<td>91<\/td>\n<td>80.6<\/td>\n<td>19<\/td>\n<td>76.56<\/td>\n<\/tr>\n<tr>\n<td>9,000<\/td>\n<td>47<\/td>\n<td>82.63<\/td>\n<td>15<\/td>\n<td>79.91<\/td>\n<\/tr>\n<tr>\n<td>10,000<\/td>\n<td>74<\/td>\n<td>85.83<\/td>\n<td>9<\/td>\n<td>81.92<\/td>\n<\/tr>\n<tr>\n<td>11,000<\/td>\n<td>14<\/td>\n<td>86.44<\/td>\n<td>4<\/td>\n<td>82.81<\/td>\n<\/tr>\n<tr>\n<td>12,000<\/td>\n<td>64<\/td>\n<td>89.21<\/td>\n<td>7<\/td>\n<td>84.37<\/td>\n<\/tr>\n<tr>\n<td>13,000<\/td>\n<td>15<\/td>\n<td>89.86<\/td>\n<td>3<\/td>\n<td>85.04<\/td>\n<\/tr>\n<tr>\n<td>14,000<\/td>\n<td>23<\/td>\n<td>90.85<\/td>\n<td>7<\/td>\n<td>86.6<\/td>\n<\/tr>\n<tr>\n<td>Not in the lists<\/td>\n<td>195<\/td>\n<td>100<\/td>\n<td>59<\/td>\n<td>100<\/td>\n<\/tr>\n<tr>\n<td>Total<\/td>\n<td><strong>2312<\/strong><\/td>\n<td><\/td>\n<td><strong>488<\/strong><\/td>\n<td><\/td>\n<\/tr>\n<\/table>\n\n\n\n<p class=\"wp-block-paragraph\">As indicated earlier,\nlearners would require 4000-6000 word families in order to understand 95% of\nthe vocabulary in the Minecraft videos. Taking a closer look at Table 3 below,\nwhich shows block and item names that fall into the 4000-6000 most frequent word\nlists, we can find that some of these words are nouns that we encounter more\noften in our daily lives, e.g. \u2018bubble\u2019, \u2018mushroom\u2019, \u2018spider\u2019, \u2018carrot\u2019, \u2018ink\u2019,\n\u2018fox\u2019, etc. Also, although these nouns are less frequently used in the general\nspoken BNC corpus, if we were to create a frequency list from the Minecraft\nspoken corpus, the list would not be the same as the BNC corpus. Minecraft\nblock and item names would appear more often. One of the key factors that\nenhances vocabulary learning is the number of times of \u2018retrieval\u2019 of the\nvocabulary (Folse, 2004). In other words, while learners are engaged in\nMinecraft play, even if they are not talking to someone else, when they are\nsearching for items and blocks listed below, they are retrieving these nouns in\ntheir minds and eventually looking at the items while they play.&nbsp; <\/p>\n\n\n<p>Table 3<br>\n<em>Names of Blocks and Items in the 4000-6000 Word Lists<\/em><\/p>\n\n\n<table>\n    <tbody>\n        <tr>\n            <td colspan=\"4\" style=\"border: 1px solid black;\">\n                <p style=\"font-size: 16px;\">\n                    4000 word list\n                <\/p>\n            <\/td>\n            <td colspan=\"3\" style=\"border: 1px solid black;\">\n                <p style=\"font-size: 16px;\">\n                    5000 word list\n                <\/p>\n            <\/td>\n            <td colspan=\"2\" style=\"border: 1px solid black;\">\n                <p style=\"font-size: 16px;\">\n                    6000 word list\n                <\/p>\n            <\/td>\n        <\/tr>\n        <tr>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    banner\n                <\/p>\n                <p>\n                    jungle\n                <\/p>\n                <p>\n                    diamond\n                <\/p>\n                <p>\n                    lime\n                <\/p>\n                <p>\n                    disc\n                <\/p>\n                <p>\n                    bubble\n                <\/p>\n                <p>\n                    mossy\n                <\/p>\n                <p>\n                    horn\n                <\/p>\n                <p>\n                    mushroom\n                <\/p>\n                <p>\n                    leather\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    planks\n                <\/p>\n                <p>\n                    armor\n                <\/p>\n                <p>\n                    axe\n                <\/p>\n                <p>\n                    stem\n                <\/p>\n                <p>\n                    sword\n                <\/p>\n                <p>\n                    helmet\n                <\/p>\n                <p>\n                    salmon\n                <\/p>\n                <p>\n                    spider\n                <\/p>\n                <p>\n                    carrot\n                <\/p>\n                <p>\n                    rod\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    stew\n                <\/p>\n                <p>\n                    cave\n                <\/p>\n                <p>\n                    clay\n                <\/p>\n                <p>\n                    guardian\n                <\/p>\n                <p>\n                    pillar\n                <\/p>\n                <p>\n                    valley\n                <\/p>\n                <p>\n                    blast\n                <\/p>\n                <p>\n                    brewing\n                <\/p>\n                <p>\n                    carved\n                <\/p>\n                <p>\n                    explorer\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    flesh\n                <\/p>\n                <p>\n                    fox\n                <\/p>\n                <p>\n                    globe\n                <\/p>\n                <p>\n                    gravel\n                <\/p>\n                <p>\n                    ink\n                <\/p>\n                <p>\n                    pants\n                <\/p>\n                <p>\n                    pickle\n                <\/p>\n                <p>\n                    steak\n                <\/p>\n                <p>\n                    stray\n                <\/p>\n                <p>\n                    witch\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    slab\n                <\/p>\n                <p>\n                    pane\n                <\/p>\n                <p>\n                    skull\n                <\/p>\n                <p>\n                    cod\n                <\/p>\n                <p>\n                    dragon\n                <\/p>\n                <p>\n                    blaze\n                <\/p>\n                <p>\n                    fern\n                <\/p>\n                <p>\n                    lily\n                <\/p>\n                <p>\n                    tropical\n                <\/p>\n                <p>\n                    wheat\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    cane\n                <\/p>\n                <p>\n                    cocoa\n                <\/p>\n                <p>\n                    daisy\n                <\/p>\n                <p>\n                    firework\n                <\/p>\n                <p>\n                    sponge\n                <\/p>\n                <p>\n                    void\n                <\/p>\n                <p>\n                    activator\n                <\/p>\n                <p>\n                    berries\n                <\/p>\n                <p>\n                    dispenser\n                <\/p>\n                <p>\n                    donkey\n                <\/p>\n            <\/td>\n            <td valign=\"top\" style=\"border: 1px solid black;\">\n                <p>\n                    gateway\n                <\/p>\n                <p>\n                    jigsaw\n                <\/p>\n                <p>\n                    loom\n                <\/p>\n                <p>\n                    parrot\n                <\/p>\n                <p>\n                    pearl\n                <\/p>\n                <p>\n                    saddle\n                <\/p>\n                <p>\n                    shears\n                <\/p>\n            <\/td>\n            <td style=\"border: 1px solid black;\">\n                <p>\n                    tulip\n                <\/p>\n                <p>\n                    zombie\n                <\/p>\n                <p>\n                    chorus\n                <\/p>\n                <p>\n                    piston\n                <\/p>\n                <p>\n                    wart\n                <\/p>\n                <p>\n                    phantom\n                <\/p>\n                <p>\n                    bale\n                <\/p>\n                <p>\n                    coarse\n                <\/p>\n                <p>\n                    cobweb\n                <\/p>\n                <p>\n                    cookie\n                <\/p>\n            <\/td>\n            <td valign=\"top\" style=\"border: 1px solid black;\">\n                <p>\n                    dolphin\n                <\/p>\n                <p>\n                    farmland\n                <\/p>\n                <p>\n                    petrified\n                <\/p>\n                <p>\n                    sac\n                <\/p>\n                <p>\n                    scaffolding\n                <\/p>\n                <p>\n                    snowball\n                <\/p>\n                <p>\n                    vex\n                <\/p>\n                <p>\n                    vines\n                <\/p>\n            <\/td>\n        <\/tr>\n    <\/tbody>\n<\/table>\n\n\n\n<p class=\"wp-block-paragraph\">The following are some of the 9.15% of words in the block and item lists that fall outside the 14k word lists:&nbsp; <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><p style=\"margin-left: 40px; margin-right: 40px;\">acacia, shulker, cyan, magenta, prismarine, cobblestone, redstone, andesite, diorite,&nbsp; minecart, kelp, pickaxe, chainmail, chestplate, purpur, ender, pufferfish, allium, bluet, cornflower, ghast, glowstone, ingot, exeye, porkchop, seagrass, TNT, tripwire, campfire, cartography, chirp, comparator, composter, dropper, elytra, enderman, endermite, evoker, fletching glistering, grindstone, mellohi, mooshroom, mycelium, nautilus, netherrack, ocelot, peony, pigman, podzol, scute, silverfish, slimeball, smithing, spawner, stal, stonecutter, strad, vindicator<\/p><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some of these words may\nbe common words among some native speakers. Words such as \u2018acacia\u2019 a tree\ncommon in Arab and African countries,&nbsp; or\n\u2018cyan\u2019 and \u2018magenta\u2019 which are colors well known to artists, \u2018cartography\u2019\nwhich means map making, or \u2018cornflower\u2019 which is used in cooking, are words\nthat are not part of 14k BNC word list. These words are more technical or not\nused as often in daily life; therefore, they are not likely to make it into the\nstudents\u2019 textbooks. Some of these words are relatively easy for NNS (non-native\nEnglish speaking) learners. Words\nsuch as \u2018turtle\u2019, \u2018carpet\u2019, \u2018torch\u2019, \u2018sunflower\u2019, \u2018cane\u2019, \u2018pumpkin\u2019, and\n\u2018melon\u2019 are more frequently used compared to others. Words such as \u2018slab\u2019,\n\u2018birch\u2019, \u2018scaffolding\u2019, and \u2018terracotta\u2019 are more difficult because they are\nless frequently encountered in most people\u2019s lives.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because these words occur\nfrequently when playing Minecraft, they are learned more quickly because of\n\u201csituated meaning\u201d (Gee, 2010); i.e., the need to recall the names of the\nblocks or items in order to use them. Thus, the interactive nature of the game\nmakes it likely for learners to acquire these vocabulary items more easily than\nby encountering them in reading textbooks and learning the meaning with text\ndefinitions (Gee, 2010; Zheng et al., 2015). So a significant advantage here\nfor vocabulary development is that players encounter less frequently occurring\nwords during gameplay in Minecraft, allowing them to acquire the vocabulary in\nan embodied interactive context in which meaning is conveyed through visuals\nand actions with multi-channeled meanings that would be otherwise impossible to\nacquire in classroom settings. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Vocabulary Analysis of L2 Learners Gameplay in Minecraft<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">To address research purpose three, to analyze L2 learner gameplay vocabulary, a transcript of the recording of two young L2 players engaged in a building challenge was used. The building challenge was staged during Electronic Village Online Minecraft MOOC 2019 (Stevens, 2019). As shown in Figure 1, participants were given a theme to build the best creation they could with the available resources. The theme was \u2018pig\u2019 since it was the year of the pig. There were three teams and they were each asked to go into different Discord channels for 10 minutes to collaborate with their teammates to build their pig (Discord is an online VOIP environment highly popular with gamers).&nbsp;A 10 minute audio recording was used for vocabulary analysis comprising a conversation between Mattie, a 10 year-old boy from Taiwan whose primary language is Chinese, although he attended elementary school in Florida for seven months, and  Emanuel, a 9 year old boy living in Brazil with Brazilian parents, who might be described as a bilingual with English as his dominant language. This part of the analysis serves as an exploratory study of language <em>for <\/em>learning as the two children, Mattie and Emanuel, were engaged in building, creating, collaborating, and problem-solving. <\/p>\n\n\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/tesl-ej.org\/ej91\/intpix\/image3.jpg\" alt=\"EVO Minecraft MOOC 2018 building challenge: The year of the pig.\" width=\"80%\"><br>\n<em>Figure 1.<\/em> EVO Minecraft MOOC 2018 building challenge: The year of the pig.<\/p>\n\n\n<p class=\"wp-block-paragraph\">As is shown in Table 4 below, there were a total of 986 tokens of words and 251 types of words during the ten-minute gameplay. The subjects\u2019 dialogue consisted of 83.57 % of words from Paul Nation\u2019s first 1,000 word list and 6.29% from the first 2k words. From the table we can see that 89.86 % of the words used by the subjects were from the first 2,000 word list. Adding proper nouns (3.85%) and marginal words such as oh and ah, which are included in the spoken word list (1.72%), we find that this comes out to 95.43% coverage of the most frequently used 2K words for the young learners\u2019 gameplay interaction. <\/p>\n\n\n<p>Table 4<br><em>Vocabulary Analysis of Gameplay between Mattie and Emanuel<\/em><\/p>\n\n\n<table>\n    <tbody>\n        <tr>\n            <td>\n                <p>\n                    Word Lists\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    Token\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    Token%\n                <\/p>\n            <\/td>\n            <td valign=\"top\">\n                <p>\n                    Cumulative<br>\n                    Token%\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    Type\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    Type %\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    Cumulative<br>\n                    Type %\n                <\/p>\n            <\/td>\n        <\/tr>\n        <tr>\n            <td>\n                <p>\n                    1,000\n                <\/p>\n                <p>\n                    2,000\n                <\/p>\n                <p>\n                    3,000\n                <\/p>\n                <p>\n                    4,000\n                <\/p>\n                <p>\n                    5,000\n                <\/p>\n                <p>\n                    6,000\n                <\/p>\n                <p>\n                    9,000\n                <\/p>\n                <p>\n                    10,000\n                <\/p>\n                <p>\n                    14,000\n                <\/p>\n                <p>\n                    Proper nouns\n                <\/p>\n                <p>\n                    Marginal words\n                <\/p>\n                <p>\n                    Off list words\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    824\n                <\/p>\n                <p>\n                    62\n                <\/p>\n                <p>\n                    5\n                <\/p>\n                <p>\n                    2\n                <\/p>\n                <p>\n                    3\n                <\/p>\n                <p>\n                    2\n                <\/p>\n                <p>\n                    4\n                <\/p>\n                <p>\n                    3\n                <\/p>\n                <p>\n                    4\n                <\/p>\n                <p>\n                    38\n                <\/p>\n                <p>\n                    17\n                <\/p>\n                <p>\n                    22\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    83.57\n                <\/p>\n                <p>\n                    6.29\n                <\/p>\n                <p>\n                    0.51\n                <\/p>\n                <p>\n                    0.20\n                <\/p>\n                <p>\n                    0.30\n                <\/p>\n                <p>\n                    0.20\n                <\/p>\n                <p>\n                    0.41\n                <\/p>\n                <p>\n                    0.30\n                <\/p>\n                <p>\n                    0.41\n                <\/p>\n                <p>\n                    3.85\n                <\/p>\n                <p>\n                    1.72\n                <\/p>\n                <p>\n                    2.23\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    83.57\n                <\/p>\n                <p>\n                    89.86\n                <\/p>\n                <p>\n                    90.37\n                <\/p>\n                <p>\n                    90.57\n                <\/p>\n                <p>\n                    90.87\n                <\/p>\n                <p>\n                    91.07\n                <\/p>\n                <p>\n                    91.48\n                <\/p>\n                <p>\n                    91.78\n                <\/p>\n                <p>\n                    92.19\n                <\/p>\n                <p>\n                    96.04\n                <\/p>\n                <p>\n                    97.76\n                <\/p>\n                <p>\n                    99.99\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    190\n                <\/p>\n                <p>\n                    23\n                <\/p>\n                <p>\n                    <strong>4<\/strong>\n                <\/p>\n                <p>\n                    <strong>2<\/strong>\n                <\/p>\n                <p>\n                    <strong>1<\/strong>\n                <\/p>\n                <p>\n                    <strong>2<\/strong>\n                <\/p>\n                <p>\n                    <strong>2<\/strong>\n                <\/p>\n                <p>\n                    <strong>1<\/strong>\n                <\/p>\n                <p>\n                    <strong>1<\/strong>\n                <\/p>\n                <p>\n                    10\n                <\/p>\n                <p>\n                    3\n                <\/p>\n                <p>\n                    12\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    75.70\n                <\/p>\n                <p>\n                    9.16\n                <\/p>\n                <p>\n                    1.59\n                <\/p>\n                <p>\n                    0.80\n                <\/p>\n                <p>\n                    0.40\n                <\/p>\n                <p>\n                    0.80\n                <\/p>\n                <p>\n                    0.80\n                <\/p>\n                <p>\n                    0.40\n                <\/p>\n                <p>\n                    0.40\n                <\/p>\n                <p>\n                    3.98\n                <\/p>\n                <p>\n                    1.20\n                <\/p>\n                <p>\n                    4.78\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    75.7\n                <\/p>\n                <p>\n                    84.86\n                <\/p>\n                <p>\n                    86.46\n                <\/p>\n                <p>\n                    87.25\n                <\/p>\n                <p>\n                    87.65\n                <\/p>\n                <p>\n                    88.45\n                <\/p>\n                <p>\n                    89.25\n                <\/p>\n                <p>\n                    89.65\n                <\/p>\n                <p>\n                    90.05\n                <\/p>\n                <p>\n                    94.03\n                <\/p>\n                <p>\n                    95.23\n                <\/p>\n                <p>\n                    100\n                <\/p>\n            <\/td>\n        <\/tr>\n        <tr>\n            <td>\n                <p>\n                    TOTAL:\n                <\/p>\n            <\/td>\n            <td>\n                <p>\n                    <strong>986<\/strong>\n                <\/p>\n            <\/td>\n            <td>\n            <\/td>\n            <td>\n            <\/td>\n            <td>\n                <p>\n                    <strong>251<\/strong>\n                <\/p>\n            <\/td>\n            <td>\n            <\/td>\n            <td>\n            <\/td>\n        <\/tr>\n    <\/tbody>\n<\/table>\n\n\n\n<p class=\"wp-block-paragraph\">It is\nsurprising to see that 13 words from 3k-14k BNC word lists were used during the\nconversation (see bold text in Table 4, above). In Taiwan, the English\nvocabulary listed in the curriculum is 300 words for elementary school students\nand 1200 words for junior high school students. It seems highly improbable that\nan L2 learner in elementary school would comfortably be able to use words from\nthe 3-14k word list as a part of his productive vocabulary without Minecraft\nproviding the opportunity and incentive to use such words. <\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Minecraft In-game L2 Learner Interaction<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">During the building challenge, Mattie came up with an idea for the design of their pig, drawing inspiration from a large-sized pig which had been placed on the stage in advance as an example by the building challenge creators. He asked Emanuel to look at the pig and suggested that they copy the build. Later they modified it by adding a body, a tail, and four legs with hooves, two on each side as if the pig were being served on a silver platter.&nbsp;<\/p>\n\n\n<p style=\"margin-left: 40px;\">M: Emanuel, I have an idea?<br>E: What is it?<br>M: Just look, that\u2019s a pig over there!<br>E: I know that.<br>M: Wait. Oh my God. One, two, three, four\u2026.<br>M: Emanuel, just look at the pig thing.<br>E: I thought we\u2019re making a full sized pig.<br>E: We\u2019ve got 10 minutes to build that pig.<br>M: I\u2019m gonna go count the blocks, okay?<br>E: Okay.<\/p>\n\n\n<p class=\"wp-block-paragraph\">It was apparent that Emanuel might not have agreed with Mattie\u2019s idea to just copy the big pig face that was displayed on the stage. He questioned Mattie \u201cI thought we\u2019re making a full-sized pig.\u201d However, Mattie did not explain much but went over to the big pig and started counting the blocks.  Emanuel stayed at their team building area and followed Mattie\u2019s instructions to build their pig: \u201cNine on the very bottom&#8230;one straight line.\u201d  Emanuel confirmed what he did \u201cA line of nine blocks.\u201d&nbsp;They coordinated among themselves by one giving instructions and the other carrying them out.<\/p>\n\n\n<p style=\"margin-left: 40px;\">M: One, two, three, four, five, six, seven, eight, nine.<br>\nNine on the very bottom. Destroy every block.<br>\nOne straight line.<br>\nE: One, two, three, four, five, six, seven, eight, nine. A line of nine blocks.<br>\nM: One two three four five. Destroy four blocks.<br>\nE: Destroying four blocks.<br>\nM: I have an idea\u2026<br>\nE: Done\u2026<\/p>\n\n\n<p class=\"wp-block-paragraph\">During the building process, they engaged in the cognitive processes and accompanying language involving an evaluation of their work. Both Mattie and  Emanuel constantly evaluated their build, making sure it looked right: \u201cAre you sure this is how it looks like? Doesn\u2019t look very good!\u201d Then, because of this evaluative comment identifying a problem, Mattie tried to fix their build. Then  Emanuel suggested, \u201cIt needs one touch to it.\u201d Mattie responded that he noticed they needed coal blocks for the final touch.&nbsp;This time, both reached an agreement on  Emanuel&#8217;s evaluative comment and they took action to fix it.&nbsp; <\/p>\n\n\n<p style=\"margin-left: 40px;\">M: Okay, we need something dark.<br>\nE: Are you sure this is how it looks like? Doesn\u2019t look very good. There we go!<br>\nM: Because you started building!<br>\nE: Okay, let\u2019s just go! Go! Go! Make some more things!<br>\nE: We\u2019re making the pig face up there.<br>\nM: duh, duh, duh\u2026(singing)<br>\nE: That looks good!<\/p>\n<p style=\"margin-left: 40px;\">M: Oh, no, I forgot.<br>\nE: That looks good! It needs one touch to it.<br>\nM: Yes, I noticed that we need something very important. We need coal block.<br>\nE: Mattie, Mattie, be fast!<br>\nM: We need three coal blocks.<br>\nE: I\u2019m gonna get coal.<br>\nM: What are you doing?<br>\nE: You\u2019ve already got coal?<br>\nM: Yes.<br>\nE: We\u2019re doing pretty good Mattie? Anybody like our pig? We\u2019re making the pig up there.<\/p>\n\n\n<p class=\"wp-block-paragraph\">As an EFL\nlearner, Mattie had not been given much chance to converse in English at school\nin Taiwan. The speaking activities held in class at school are mainly role\nplays or skits based on the dialogues in the textbook. Students are encouraged\nto come up with different endings to the dialogues or skits, but these\nactivities are designed for more controlled, scripted practices. Echoing Smol\u010dec,\nSmol\u010dec, and Stevens (2014), Mattie is another example of a student who has learned a\nlot from watching YouTubers play Minecraft, and reading books about Minecraft,\nand I believe these helped tremendously in building his listening\/reading comprehension\nand receptive language skills. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Speaking English to communicate ideas was very difficult for Mattie at the beginning. Although Mattie understood the contents of the YouTube videos when he was seven, he was not able to converse effortlessly during the first year that he joined EVO Minecraft MOOC in 2017. By the time of the year of the pig building challenge during EVO Minecraft MOOC 2018, his language had improved, and this transcript of Mattie building with Emanuel shows evidence of how much he has progressed. The words \u2018pan\u2019, \u2018craft\u2019, and \u2018stacks\u2019 are 3k words; \u2018spider\u2019 and \u2018ugly\u2019 are 4k words; the word \u2018playground\u2019 is a 5k word; \u2018exotic\u2019 and \u2018zombie\u2019 are 8k words; \u2018inventory\u2019 and \u2018reindeer\u2019 are 9k words; and the word \u2018lava\u2019 is a 10k word on the BNC frequency wordlist. These words seemed very commonly used by native speakers; however, words such as \u2018craft\u2019, \u2018stacks\u2019, \u2018exotic\u2019, or \u2018inventory\u2019 are rarely used in an EFL setting. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is\nwhy Minecraft is much valued as a virtual world that allows kids from different\ncountries to connect and interact with one another in English. Having a virtual\nenvironment such as the one provided in Minecraft enhances learners\u2019 motivation\nto communicate in English with online collaborators from different parts of the\nworld. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">YouTube videos serve as much-needed language input for EFL\nlearners. Minecraft offers ample support in-game for vocabulary learning. For\nexample, when learners open their inventory in Minecraft, they can hover over\nan item and its corresponding word appears, linking images to the names of the\nitems in the text. Although there is language support embedded in the game\nitself, authentic language input from YouTube videos helps with the language\nlearning process. Learners need to learn how to pronounce the items and blocks\nin English in order to interact with online players, and they hear these words\npronounced in the YouTube videos. Minecraft YouTube videos facilitate L2\nvocabulary learning by providing authentic language input with normal speech rate\nfrom native English speakers with different accents, British and American. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Limitations <\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There are some limitations to the present study. First is in\nregard to the Minecraft spoken corpus. The corpus was compiled from randomly\nselected YouTube videos from the three different channels mentioned above.\nHowever, no attempt was made to draw equal portions from each channel. Thus,\nthere wasn\u2019t a balanced number of words across the channels. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Secondly, in order to provide an idea of what vocabulary is\ninvolved during NNS young learners\u2019 gameplay, a limited portion of gameplay was\nincluded in that part of the analysis. This was done in order to provide some\nevidence of how YouTube videos may serve as authentic language input and how\nlearners are able to reinforce their vocabulary not only by watching the videos\nbut by using the vocabulary while they play. A larger corpus of spoken\ndiscourse from recordings of the Minecraft gameplay of young L2 learners would\nbe required to provide more generalizable results. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Another limitation would be that the learners under study had both been living in English-as-a native-language environments. There could have been some overlap between what they had learned from playing Minecraft and from watching gameplay videos, and what they had acquired during their time spent with other native speakers of English. To prove that learners acquire vocabulary exclusively through Minecraft would require a quasi-experimental research design, which is beyond the scope of the present study. However, the present study provides valuable insights into the vocabulary used by L2 learners when they are engaged in gameplay. Therefore, it would be worthwhile to replicate this study with a broader spectrum of language learners. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Conclusion<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Analyzing YouTube Minecraft videos, blocks and items appearing in Minecraft, and player discourse during gameplay in the ways described above allows us to understand what vocabulary learners are likely to learn from watching such videos and playing Minecraft. The present study draws on research investigating the effects of lexical coverage on comprehension (Hu &amp; Nation, 2000; Rodgers &amp; Webb, 2011) and spoken corpus-based studies examining the number of words necessary for learners to engage in everyday conversation (e.g. Adolphs &amp; Schmitt, 2003). The results indicate that knowledge of 4000-6000 word families is required to reach&nbsp; 95% of coverage for lexical items in the videos. From this we see that Minecraft gameplay involves more technical terms than does daily conversations. For the language of gaming in Minecraft, in terms of blocks and item names, 30% of the words that occur frequently in Minecraft are from the BNC 4-14k word lists, and an additional 9% are from off list words, indicating that one significant affordance of Minecraft is that it empowers learners to gain knowledge of less frequent words during gameplay or through watching Minecraft videos. Finally, the L2 learner gameplay analysis shows that&nbsp; 95% of the young L2 learners&#8217; gameplay vocabulary came from the 2,000 most frequent words and that 5% of the words that the learners produced came from the lists of less frequently used words in English during their gameplay. Therefore, Minecraft appears to provide an excellent learning environment for enhancing vocabulary development in NNS learners of English.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Acknowledgements<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">I wish to express my most sincere gratitude to the On-the-Internet section editor, Vance Stevens, for his insightful comments in refining my manuscript. I would also like to thank the following three co-moderators of EVO Minecraft MOOC, Rosemere Damasio Bard and Dakotah Redstone for hosting the building challenge with me, and Dr. Donald Carroll for his valuable input and discussions on language learning in the virtual world. <\/p>\n\n\n\n<h3 class=\"abstract wp-block-heading\">References<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Adolphs, S., &amp; Schmitt, N. (2003).\nLexical coverage of spoken discourse. <em>Applied\nLinguistics<\/em>, <em>24<\/em>, 425-438.\ndoi:10.1093\/applin\/24.4.425<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anthony, L. (2014). AntWordProfiler (Version 1.4.1) [Computer Software]. Tokyo, Japan: Waseda&nbsp;University. Available from <a href=\"https:\/\/www.laurenceanthony.net\/software\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.laurenceanthony.net\/software<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bawa, P. (2018). Massively multiplayer online gamers\u2019 language: Argument for an m-gamer corpus. <em>The Qualitative Report, 23<\/em>(11), 2714-2753. Retrieved from  <a href=\"https:\/\/nsuworks.nova.edu\/tqr\/vol23\/iss11\/8\/\">https:\/\/nsuworks.nova.edu\/tqr\/vol23\/iss11\/8\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Coyle, D., Philip, H., &amp; David, M.\n(2010). <em>CLIL: Content and language\nintegrated learning<\/em> Cambridge University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DanTDM (2018). <em>The\nbest Minecraft series ever w\/Dan.<\/em> [Video files] Retrieved from <a href=\"https:\/\/www.youtube.com\/playlist?list=PLUR-PCZCUv7TYq9OIcshdbY6SP07-L0yE\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/playlist?list=PLUR-PCZCUv7TYq9OIcshdbY6SP07-L0yE<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Folse, K. (2004). <em>Vocabulary Myths: Applying Second Language Research to Classroom Teaching.<\/em> Ann Arbor: Michigan University Press.<br> <br>Gee, J. P. (2010). A situated social-cultural approach to literacy and technology. In Elizabeth A.Baker (Ed.), <em>The new literacies: Multiple perspectives on research and practice<\/em> (pp.165-193). New York: The Guilford Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hu,\nM., &amp; Nation, I. S. P. (2000). Vocabulary density and reading\ncomprehension. <em>Reading in a Foreign\nLanguage, 13,<\/em> 203-430. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Johnson, C. (2012).<em> OMGcraft &#8211; Minecraft Tips and Tutorials.<\/em> [Video files] Retrieved\nfrom <a href=\"https:\/\/www.youtube.com\/user\/OMGcraftShow\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/user\/OMGcraftShow\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kuhn, J. (2017). Minecraft: Education edition.<em> CALICO Journal, 35<\/em>(2), 214-223. doi:10.1558\/cj.34600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Laufer, B., &amp; Ravenhorst-Kalovshki, G. C. (2010). Lexical threshold revisited: Lexical text &nbsp;coverage, learners\u2019 vocabulary size and reading comprehension. <em>Reading in a Foreign Language, 22<\/em>(1), 15\u201330.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mojang.\n(2015). What is minecraft? Retrieved from <a href=\"https:\/\/www.minecraft.net\/en-us\/what-is-minecraft\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.minecraft.net\/en-us\/what-is-minecraft\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nation,\nI. S. P. (2006). How large a vocabulary is needed for reading and listening? <em>Canadian Modern Language Review, 63,<\/em>\n59-82. doi:10.3138\/cmlr.63.1.59<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Peters, E. (2019). The effect of imagery and on-screen text on foreign language vocabulary learning from audio-visual input.<em> TESOL Quarterly. <\/em>DOI: 10.1002\/tesq.531 [Online Version of Record before inclusion in an issue].<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Peterson, M. (2010). Digital gaming and second language development: Japanese learner interactions in a MMORPG. <em>&nbsp;Digital Culture &amp; Education, 3<\/em>(1), 56-73. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Popularmmos. (2013, Oct 2,).<em> Minecraft more tnt mod (35 tnt explosives and dynamite!) too much tnt mod showcase. <\/em>[Video file] Retrieved from <a href=\"https:\/\/www.youtube.com\/watch?v=1NEkzAo6ULE\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.youtube.com\/watch?v=1NEkzAo6ULE<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rogers, M. P. H. (2018). The images in television programs and the potential for learning unknown words: The relationship between on-screen imagery and vocabulary. <em>ITL-International Journal of Applied Linguistics, 169<\/em>(1), 191-211. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rodgers, M. P. H., &amp; Webb, S. (2011). Narrow viewing: The vocabulary in related television programs.<em> TESOL Quarterly, 45<\/em>(4), 689-717.<br> <br>Smol\u010dec, M., Smol\u010dec, F. &amp; Stevens, V. (2014). Using Minecraft for Learning English. <em>TESL-EJ<\/em>, <em>18<\/em>(2), 1-15. Retrieved from <a href=\"http:\/\/www.tesl-ej.org\/pdf\/ej70\/int.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/www.tesl-ej.org\/pdf\/ej70\/int.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stevens, V. (2019, January 27). Rose Bard, Dakota Redstone, and Jane Chien host Building Challenge on EVO Minecraft 1.12.2 server [Blog post]. Retrieved from <a href=\"https:\/\/learning2gether.net\/2019\/01\/27\/rose-bard-dakota-redstone-and-jane-chien-host-building-challenge-on-evo-minecraft-1-12-2-server\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/learning2gether.net\/2019\/01\/27\/rose-bard-dakota-redstone-and-jane-chien-host-building-challenge-on-evo-minecraft-1-12-2-server\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thibault, P.\nJ. (2011). First-order languaging dynamics and second-order language: The\ndistributed language view.<em> Ecological\nPsychology, 2(<\/em>3), 210-245, doi: 10.1080\/10407413.2011.591274<br>\n<br>\nValentine,\nR. (2019, May 17). Minecraft has sold 176 million copies worldwide [Blog post].\nRetrieved from <a href=\"https:\/\/www.gamesindustry.biz\/articles\/2019-05-17-minecraft-has-sold-176-million-copies-worldwide\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.gamesindustry.biz\/articles\/2019-05-17-minecraft-has-sold-176-million-copies-worldwide<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vrabel, J.\n(2017, October 13). Why do my kids waste time watching millennials play video\ngames on YouTube? Retrieved from <a href=\"https:\/\/www.washingtonpost.com\/news\/parenting\/wp\/2017\/10\/12\/why-do-my-kids-waste-hours-watching-millennials-play-video-games-on-youtube\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.washingtonpost.com\/news\/parenting\/wp\/2017\/10\/12\/why-do-my-kids-waste-hours-watching-millennials-play-video-games-on-youtube\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., \u2026 Yukhymenko, M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. <em>Review of Educational Research, 82<\/em>(1), 61\u201389. doi.org\/10.3102\/0034654312436980<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Zheng, D.,\nBischoff, M., Gilliland, B. (2015). Vocabulary learning in massively\nmultiplayer online games: content and action before words. <em>Education Tech Research Dev, 63<\/em>, 771-790. doi:\n10.1007\/s11423-015-9387-4<\/p>\n\n\n<table width=\"600\" align=\"center\">\n<tbody>\n<tr>\n<td>\u00a9 Copyright rests with authors. Please cite TESL-EJ appropriately.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><b>Editor&#8217;s Note:<\/b> The HTML version contains no page numbers. Please use the <a href=\"http:\/\/tesl-ej.org\/pdf\/ej91\/int.pdf\">PDF version<\/a> of this article for citations.<\/p>","protected":false},"excerpt":{"rendered":"<p>* * * On the Internet * * * November 2019 &#8212; Volume 23, Number 3 Ya-Chen ChienNational Taipei University of Education, Taiwan&lt;ychienmail.ntue.edu.tw&gt; Abstract This study is a lexical analysis of spoken discourse and text supporting vocabulary development for EFL (English as a foreign language) students who watch gameplay videos, with corroborating evidence that the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":14332,"menu_order":11,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"class_list":["post-14351","page","type-page","status-publish","entry"],"featured_image_src":null,"featured_image_src_square":null,"_links":{"self":[{"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/pages\/14351","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/comments?post=14351"}],"version-history":[{"count":6,"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/pages\/14351\/revisions"}],"predecessor-version":[{"id":14501,"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/pages\/14351\/revisions\/14501"}],"up":[{"embeddable":true,"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/pages\/14332"}],"wp:attachment":[{"href":"https:\/\/tesl-ej.org\/wordpress\/wp-json\/wp\/v2\/media?parent=14351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}